While they’re typically heavily reliant on choreography and timing, and based around little more than jumping and switches, there’s a deviousness to the game. That’s not to dismiss INSIDE‘s puzzles, though. INSIDE, though, has a much more compelling premise, to the point the most interesting puzzle is almost trying to figure out what’s going on – not least when you discover helmets dangling from a ceiling that enable you to control the shuffling zombies.
With LIMBO, I was always interested in the next scene, discovering increasingly inventive ways for the protagonist to get impaled. The dystopia the boy finds himself in is unremittingly grim – a place where a farm contains heaped animal corpses, and doddering zombie-like figures march under the command of human masters.īut it is ceaselessly intriguing. Because of this nod towards realism, INSIDE comes across as more chilling than LIMBO – and can make for an uncomfortable gaming experience.